Nintendo kondigt een grote pluchen Donkey Kong aan die net zoveel kost als een Switch 2-console
Nintendo wordt vaak beschouwd als goed in het vragen van een premie voor zijn producten, en velen trekken parallellen met Apple. Hoe het ook zij, we kunnen alleen concluderen dat hun nieuwste product zeker niet voor iedereen is, inclusief iedereen die niet het hoogste managementsalaris verdient.
Ze brengen op 12 november een vrij grote (H76.5 × W70 × D136 cm) pluchen Donkey Kong uit via de Nintendo Store, en je kunt hem nu meteen pre-orderen... voor £395,99 / €469,99 - wat precies dezelfde prijs is als dezelfde winkel rekent voor een Switch 2-console. Nintendo zegt dat er een limiet is van één per persoon, maar we betwijfelen of er veel mensen zijn die hun vakantie willen annuleren, hun auto willen verkopen, hun huis willen hypothekeren en een nier op eBay willen verkopen, alleen om er twee te kopen.
Als je er echt een moet hebben, kun je hier je knuffel vooraf bestellen; De rest van ons kan voorlopig gewoon bewondering hebben voor dit onmiskenbaar charmante kleine mannetje op de foto's.
Steam Week in Review: Take cover, because it looks like more than half of Steam games will have an AI-disclosure by 2027-2028
When Valve launched Steam Direct in June 2017 it marked a huge shift in the storefront's identity. Before Direct, Valve manually decided what did and did not release on Steam, or else it used initiatives like Steam Greenlight to have users decide what games would or would not enjoy placement.
Before June 2017, the amount of games that shipped on Steam per month had only once exceeded 500 (518, in December 2016). Since February 2025, the amount of games shipping on Steam per month has never dropped beneath 1500. amunra-online.pl
Forgive me the onslaught of numbers, but just one more: The total amount of games shipped on Steam in 2025 was 21,382. In mid-July 2026, just a little over halfway through the year, there's already been 13,359 new titles launched.
I think Steam's history can be carved up into three distinct eras:
- February 2006 - August 2012 (rarely more than 30 new games a week)
- August 2012 - June 2017, the Greenlight years (growth from ~20 new games to ~350 games per month)
- June 2017 - onwards, the Steam Direct years (from ~650 new games a month to ~1500)
Within that third era, growth has spiked since roughly the beginning of 2025. You have three guesses why. (And if you need a second guess, which secluded island paradise do you live on and how do I get there?)
I was prompted to look up these numbers on SteamDB after reading a recent article by Sulka Haro, co-founder of the Finnish studio behind early access MMO Pax Dei (he's also worked on Habbo Hotel and a couple of The Walking Dead games). Haro has run a census on the roughly 53,600 Steam games released between mid-2023 and mid-2026 to determine how many come bearing an AI disclosure, keeping in mind that the disclosure box only rolled out in January 2024.
In 2024, 10.9% of games had an AI disclosure. In 2025, it was 19.9%. From the vantage point of July 2026, 30.8% of the games released on Steam this year so far have an AI disclosure (which corresponds with the much narrower "study" I conducted last month). According to Haro, the continuing growth of Steam's "release volume" is hugely influenced by AI.
"Steam’s release volume has grown a lot—but the growth isn’t evenly spread," Haro writes. "Non-AI launches have risen only modestly (~1,030 → ~1,320 per month), while AI-flagged launches went from a rounding error (~13/month pre-mandate) to ~530/month."
If the amount of AI-flagged games continues to rise at the current trajectory, around half of all games on Steam will be AI-flagged at some point between 2027-2028. Still, as Haro discovers, basically none of them will make any money, and few of them are reviewed well by users, if they're reviewed at all.
There are a huge amount of fascinating insights in Haro's article and I highly recommend you check it out. Also don't miss this follow-up which dives into, among other things, the genres that lean most heavily on generative AI (unsurprisingly: management sims are right at the top).
This growing tidal wave of AI-flagged content demonstrates that it's only going to get harder for smaller devs, especially those without the support of a publisher, to standout on Steam. Why would anyone bother looking for deep cuts when there are thousands of entirely AI-built visual novels to wade through, each more soulless and uncanny than the previous?
With the sludge rapidly rising from our throats to our nose, a Steam filter cannot come quickly enough.
Top Steam games by revenue (July 7 - 14)
Steam releases its top sellers charts on Wednesdays, so the below chart doesn't factor in some late week releases. That said, aside from Palworld's 1.0 launch, there wasn't much of note released last week.
Rank | Game |
|---|---|
1 | Counter-Strike 2 |
2 | Assassin's Creed Black Flag Resynced |
3 | PUB: Battlegrounds |
4 | Palworld |
5 | Dota 2 |
6 | Granblue Fantasy: Relink |
7 | Meccha Chameleon |
8 | Marvel Rivals |
9 | Apex Legends |
10 | Granblue Fantasy: Relink - Endless Ragnarok Upgrade Kit (Standard Edition) |
An extremely sleepy week for new releases means there's basically no surprises here. Mecca Chameleon is still going gangbusters, to the extent that it's now spawning a pestilence of AI ripoffs. 2025's Granblue Fantasy: Relink just got a hefty expansion, hence its return to the chart. Palworld got its 1.0 release, and people continue to play the usual live service candidates.
The lull is likely to continue. While Halo: Campaign Evolved hits next week (July 28), it'll also be available on PC Game Pass, so Steam's numbers won't paint the full picture. After that, the next game most likely to make a splash is Star Wars Zero Company, which hits on August 27.
Last week's Steam deep cuts


Walk | July 18
Here's a fun and simple game about walking, inspired by the creator's daily strolls. Each walk is basically a series of blocks you can snap together, and each block has a playable mini-scene of its own. Get coffee, make a snowman, probably pat a dog. I dunno, I'd be surprised if there wasn't a dog.

Strikers Club | July 18
If you're feeling downcast in the aftermath of the World Cup, maybe this free-to-play soccer sim can keep the buzz going. It's kinda like Rematch, in the sense that you play as a single player throughout a match, and the expectation is that you'll stick to your position. It does somewhat lack the flair of Rematch but it is, crucially, free.

LarsGadiel | July 17
This metroidvania is unforgivingly dedicated to evoking the 8-bit era, so the easily frustrated should not apply. But I think one look at the trailer is going to have a certain kind of retro enthusiast smashing that Add to Cart button quicker than you can say "Exclusive Teleport System". I need it now.

Moss: The Forgotten Relic | July 17
The Moss series has had an elaborate release history: the two 3D platformers included here were originally PlayStation VR exclusives. Then, those VR games came to PC. This is the first time the storybook-themed adventures have been available as conventional non-VR titles. If you're into light puzzling, light hacking and slashing, and an overdose of fairytale whimsy, you'll probably dig.
Steam review of the week
"It's okay to kill people and throw them into an eldritch flesh-pit as long as they deserve it.
Is it a game about materialism? Is it about found family?
All I know is, it feels super cathartic to finally tackle and stab someone 58 times after being chased by a giant tree."
Failgirl69, ruminating rather disturbingly on Feed the Pit.
The FMV game where you're a hamster being doted on by three Japanese sisters was inspired by its creator's job as an animal mascot, and Grand Theft Auto 5
Sweet Hamster Days was initially rejected by Steam, perhaps because Valve is more restrictive of games that feature sexually explicit images of real people, or possibly for some other reason we'll never know. As a designer called Oda told Automaton, "We still don’t know exactly how the platform saw things, but after revising details such as the age rating settings and re-submitting the game, it was eventually approved."
This is an FMV game where you die and are reincarnated as a hamster named Hamta, the pet of three sisters who seem to spend most of their time gazing lovingly into the camera while pretending to pat you on the head. "We're calling it a completely unprecedented genre," Oda said, "a kind of 'being-taken-care-of adventure game.'"
The project's overseer, who goes by Katayama, gave some insight into the conception of this deeply strange idea for a game. "Years ago, I worked a part-time job wearing mascot costumes. I realized that whenever I wore a costume, children and elderly people who would normally never approach me suddenly became very friendly", he said.
The other half of the idea came from a videogame, though not one with an obvious link to an FMV visual novel about hamster-pampering. "I'm a big fan of Grand Theft Auto 5," Katayama went on to say, "where you switch between three protagonists as you progress. As I was having fun switching between the lives of other people, lives that weren't my own, I had this idea that it might be nice to have a hamster as one of the options instead of a human."
Well, that makes perfect sense then. The more prosaic reason for Sweet Hamster Days being made is the boom of FMV dating sims in Asia. "Katayama had mentioned to me that live-action games were becoming popular in China," Oda said. The Road to Empress series was a recent FMV hit to come out of China, and Korea's Five Hearts Under One Roof has also been quite popular. It's only natural a Japanese studio would want to get in on the action, and I guess making your game about someone being turned into a hamster by Truck-kun is one way to stand out.
Sweet Hamster Days is available now on Steam and the Epic Games Store.

GTA 6 guide: Everything we know
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GTA 6 PC release: When's it going to happen?
Valve advarer om, at hukommelsespriserne fortsætter med at stige, og at situationen forværres
Skridt for skridt er konsoller blevet dyrere i alarmerende tempo, og da Valve annoncerede prisen på Steam Machines i juni, reagerede mange negativt på nyheden om, at den simple version (uden controller) ville koste £879 / €1039.
Nu ser det bestemt ud til, at Valve har solgt alt, hvad de kunne producere, men hvornår kan vi forvente, at priserne falder? Desværre virker svaret ikke særligt håbefuldt, for hvis noget, ser det ud til, at en prisstigning er mere sandsynlig. I et interview med Bloomberg (via GamingBolt) siger Valve-medarbejder Yazan Aldehayyat:
"Ærligt talt, det bliver stadig værre. Bare hvis folk ikke er klar over det. Det, folk ser på detailhylderne lige nu, er ud fra vores observationer mindst tre til seks måneder bagefter i forhold til en bulkforsyning."
Dette bekræftes af Valve-kollega Pierre-Loup Griffais, som tilføjer i samme interview:
"Vi bygger grundlæggende alt, hvad vi kan. Vi er bestemt begrænset af hukommelseskapaciteten."
Lad os håbe, at Valve ikke behøver at hæve priserne, men risikoen er bestemt til stede, da chipkrisen langt fra er ovre og faktisk ser ud til at forværres i de kommende måneder.
